
For example, you can trade sushi for skills to add different combos to your attacks. The gameplay is expanded upon as you meet new characters who can teach you new skills that make fights a bit more interesting. The grunt fights’ repetitive nature gets old quickly, and even the fanfare after the battle begs to be sped through. What sucks is that you have to do them since if your level is too low, you don’t stand a chance against the game’s bosses. Still, some dungeon puzzles require you to roam around floors for a bit, and Mylne isn’t fast, so the battles do become a bit tedious. It’s totally possible to go through an entire battle without taking damage, and I thought that was really cool.Įnemies become more difficult in the later parts of the game, so making sure you’re at a high level is important. A parry can be activated if you defend at the right time, which utilizes a special skill. Enemies telegraph their actions, but it’s up to the player to time when to either evade or defend. Battles take place in real-time, where you wait to take action. The designs of the enemies are too inspired, but the battle system definitely makes up for that. You’ll definitely need to grind a few levels and stock up on items if you want to make it through the final rooms.Įnemies in the game are randomly encountered. The game’s mechanics want you to take your time and not rush the dungeon crawling portion of the adventure. It’s also possible to find new equipment and cook to stay alive longer. The hunger goes down over time, but you don’t really have to worry about it until you get to the second dungeon. In dungeons, Mylne has to keep track of her health and hunger. You can easily make your way quickly through the dungeon, but those who spend time in each room exploring will find new items. This overhead camera viewpoint that I felt obscured my vision at some points, but I ended up getting used to it. In the dungeon, you must travel through rooms, collect items, eat food, and explore. Yes, gone are the days of mindlessly fishing and hanging out with talking flowers now we have to get serious. Just when you thought this game couldn’t get any stranger, it turns into a turn-based RPG dungeon-crawler. It turns out her Grandpa was also keeping secrets from her, so she rushes headfirst into a mysterious dungeon to find answers. However, things begin to change, and we learn about Mylne’s mother and how the Bard knows something that she doesn’t know.

Doing things like training a penguin for love or feeding a snake a dream potion isn’t off the table of things you can do. Across each task, you can’t help but feel comfortable in your activities. It’s all just so happy and almost out of place, as if the game wants you to feel a part of this world. The game seems to want to hide its true colors by pretending it’s a puzzle adventure for the first two hours.ĭuring this time, players will speak with residents, collect items, and play mini-games such as fishing. Each day, she sets out on a quest to find ingredients to produce potions with varying effects.


In the beginning, we meet Mylne, who is eager to become an apothecary like her Grandpa. The game seems to be separated into two different adventures, but somehow it all strangely works. Marchen Forest isn’t your typical JRPG adventure. Without overshadowing what makes this game charming, developer PrimaryOrbit was given the opportunity to return to the game for some remasted visuals and updated systems. The game’s high-quality illustrations yet, low budget 3D character models provided a sense of imagination to the player. Those who enjoy unique indie adventure may have already played Marchen Forest: Mylne and the Forest Gift.
